In this tutorial I am going to dicuss Godot’s video modes and what I think will be the best Video Menu for 2D games. Programming the Video menu was pretty technical so I will be doing an explanation of the completed system instead of live coding in this video.
I have the Video menu all hooked up to the main menu and it is ready to go. After that the initial settings from GameData need to be applied to the game on start. So the following methods have been moved or implemented into GameMaster.
- Initialization of Video Settings
- Audio Bus Index Setup
- Initialization of Audio Settings
The application of the Video settings is handled by GameMaster so that GameMaster and VideoMenu can both apply video settings using one method.
The Audio Bus index assignment has been moved to GameMaster so that the code is only written one time but will be able to be used by both GameMaster and AudioMenu.
๐Tutorial Links ๐
Download the Godot Project Tutorial #10 from my github: https://github.com/VidyaGameMaka/godot4tutorial